Hi! Welcome to my portfolio site.

What you will find here is a culmination of my work/projects from recent years. By continuing to the site, you agree to withstand from copying or using any of my work. You also agree to NOT use or input any of my work into any software to create AI-generated content. If you wish to reference my work, please contact me. Thank you!

Resume

Jaye Williams |Level Designer

Contact Information:

Skills

  • Level Design
  • Narrative Design 
  • Prototyping
  • Documentation
  • Collaboration
  • Communication

Software

Engines/Editors

  • Unreal Engine 4 
  • Unreal Engine 5
  • Blueprints
  • Unity
  • Creation Kit
  • Hammer

Art/Video

  • Adobe Photoshop
  • Adobe Illustrator
  • 3ds Max
  • Maya

General/Other

  • Microsoft Word
  • Excel
  • PowerPoint 
  • Google Docs
  • Google Slides
  • Google Sheets
  • GitHub
  • Jira
  • Perforce

Education

2022 – 2024

Master of Interactive Technology (Level Design)

Southern Methodist University

Dallas, Tx

 

2020 – 2022

Bachelor of Arts (Game Design)

High Point University

High Point, NC

 

2017 – 2020

New York University

New York, NY

Projects

Unreal Engine 5

  • Coming to Steam February 21, 2024 (Wishlist now!)
  • Created metrics zoo and adjusted various parameters of the character controller
  • Worked with another team member to create the second level of the game
  • Participated in design meetings and adjusted the design of second level based on feedback received 

Unreal Engine 5

  • Shipped on Steam
  • Organized teams and team assignments
  • Coordinated with leads from other disciplines
  • Led daily scrum meetings
  • Worked directly with Game Designer to keep the design of the game consistent

Dying Light Developer Tools

  • Created town that promotes freerunning and exploration 
  • Created engaging combat encounters by utilizing various enemy types and timed spawning
  • Used lighting and VFX to add conveyance in both day and night time settings

Creation Kit for Fallout 4

  • Designed single-player, “save the world” quest
  • Designed and implemented combat encounters
  • Built camp exterior and workshop interior spaces using mod kits
  • Wrote interactive, branching narrative

Unreal Engine 5

  • Created level elements using blueprints
  • Followed design of LDD provided to me to create intended gameplay
  • Created 3D models of furniture objects
  • Set dressed level using both my own and other classmates’ 3D models

Download

You can download a PDF version of my resume here